Walkers of War
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Will you walk the path of peace or destruction?
 
HomeLatest imagesSearchRegisterLog in



Photobucket

Welcome to Walkers of War, an Original, Non-Cannon, Free-For-All RolePlay. New members are always welcome so JOIN us! Now!
Photobucket
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Navigation


RP Time
Weather
Staff


Latest topics
» Shinobi Evolution
The Fighting Factions EmptyTue Nov 04, 2014 3:54 pm by Sutoka

» Sommersturm
The Fighting Factions EmptyThu Dec 19, 2013 7:37 am by 

» [2008] Viva La Vida Or Death
The Fighting Factions EmptyThu Dec 19, 2013 7:02 am by 

» [2008] Viva La Vida Or Death
The Fighting Factions EmptyThu Dec 19, 2013 7:02 am by 

» Tube Catcher 2013
The Fighting Factions EmptyThu Dec 19, 2013 6:22 am by 

» Sand, Sand, Oh LOOK! More sand..... (open)
The Fighting Factions EmptySun Aug 07, 2011 12:39 pm by ChrisJenova

» Festival and Death Swoons (Open)
The Fighting Factions EmptyThu Aug 04, 2011 8:33 pm by Fiddleback

» Legacy, Part One: Adimus, The Bloodstained Prince [{OPEN]}
The Fighting Factions EmptyThu Aug 04, 2011 12:39 pm by Azriel

» Lola Catherine Antoinette Montoya
The Fighting Factions EmptyTue Aug 02, 2011 12:15 pm by Azriel

Affiliates
free forum


 

 The Fighting Factions

Go down 
AuthorMessage
Adimus




Posts : 128
Join date : 2011-06-12

The Fighting Factions Empty
PostSubject: The Fighting Factions   The Fighting Factions EmptyWed Jun 22, 2011 2:11 pm

In addition to each nation having it's own military, they also have sub divisions and special groups and orders for which people work for. Here is a list of the major ones. If by any chance I miss one, be a dear and call up old Castellian and let him know.

Armetisian Forces -
Task Force Silent Knight- These soldiers are comprised entirely of standard Armetisian Soldiers that have shown exceptional skill in their duties. Basically, they're the general elite, and are used for small arms operations and deep cover assignments when everyone else is too busy doing other missions. Lead By General Lionel Price and Colonel Ryan Pierce

The Dread Skulls - Masters of Shadow Magicks and legalized Necromancy, these Dark Knights wield immense power, but must be watched and restrained at all times for the magic they use can easily overcome their mental states. They are usually used as frontline vanguards or rearline defenders. If a Dread Skull is nominated or wishes to undergoe training and the exam to become a Walker, they must renounce any form of Necromancy they have used or currently use. Currently Lead by Dreadnaught Kroves Alashnakof, the "Red, Red, Kroovy"

The Eagle Sentinals - Warriors and Masters of Light and Fire, these Knights-Errant roam the realm looking to right injustices as part of their knight code. However their first allegiance is sworn to Armetisia, and her people, and as such they are the prize warriors of the military in Armetisia and are always on the front lines. Their weapons of choice are often massive weapons that require both hands to wield, or one not as big, but still huge weapon with a shield on the other arm. Currently Lead by Knight Commander Santiago Sanguine

The Battle Maestros- The elitest of the elite, these warriors are the forefront of Armetisian technology and battle prowess. They specialize in everything, and if they run out of ammo or weaponry, they simply look at their enemy as a giant weapons cache. Currently Lead by General Aric Redgrave.

The Walkers - The creme` de la creme` of the Armetisian fighting force. These guys range from the brightest of scholars to the mighteist of warriors to the quietest of assassins. To become one you have to go to the Academy and pass their exam, or have previously established yourself in a rather reknowned way prior to asking to join. They have have limitless resources at their disposal, and can go anywhere they desire, even walk where the council cannot, hence the name Walkers. The most important thing to know about them in terms of the battlefield though is that they can easily change the outcome of a fight by merely being there. First and foremost, a Walker is the one priority kill anyone should ever seek on the battlefield. Commanded only by the Head Council Master, who at the moment is Uriel Wolfsbane of Thunderfall.

Kanto Forces -
Kanto Kaze's - These fierce masters of wind are the defending force for all of Kanto, recruiting from both Izumo, Xiao Sing Se, and The Iga Shina. Their vehicle of choice is a wind power land and sea scooner, which they use to patrol the rolling plains of central Kanto, and the reach the outlying islands with speed and ease if an emergency arises. They don't care who invades Kanto, their job is to defend it, so friend or foe alike, if you threaten Kanto, you're going down.

Xiao Sing Fangs- Xiao Sing Se's elite super warriors. They've mastered the shadow arts and operate both openly on a battlefield and off. Nothing much else is really known about them since they tend to vanish just as quickly as they appeared.

Shadow Warriors- Ninja mercenaries from Izumo, these guys are the organization that once aided Ellesmaria near the waning days of the EllesBarla War. After a series of conflicts and internal strife, the group is now headed by "Johnny" Akishiba, and while they claim to be stationed in and fighting for Kanto, many of their members have been seen fighting alongside of Elles-Barlan Forces.

The Izumo Yakuzu - Izumo's primary elite fighting force. And they comprised entirely of criminals and cold hearted killers. Yea, that's about it to them. They're made up of members like that because it's those members that are least afraid of death, and will fight to the bitter end with everything on the line because they have nothing to lose. You'd be surprised how hard it i to kill something to willintg to die.

Barlavarian/Ellesmarian United Forces -
Aegis - The Puppeteers behind Ellesmaria and Barlavaria uniting against Armetisia and attempting to conquer the realm. They're numbers are scarce, but is more than made up for by their monumental strength and command of power. Just one member can easily win a battle against 10,000 men, and it tkaes quite a bit to kill one of them to say the least. Lead By the one known as "Gil"

Sea Thanes - Barlavarias legendary Naval Marines, the Sea Thanes can operate on both land and ship, making them very versatile and a valuable asset during a war. Always working as fierce support for any invasion, these guys are first in and last out for Barlavaria. Lead by Master Thane Varl Skullcrusher

Fire Dancers - This armored division uses tanks that are powered by fire magick users and heavily armored infantrymen that follow closely behind them. Instead of being on the frontlines, they are the frontlines, and often prove to be a formidable opponent to go against in battle.

Ground Shakers - The foot soldiers of Ellesmaria. These warriors are extremely heavily armored, so much so that they can barely move without the aide of earth magicks. They can easily take a shot from an artilery cannon, and at some points take several, at once. While they may be rare to see on a battlefield, one is all it takes to violently disrupt the morale of our troops. Unknown head commander.

Battle Horns - The United Elles-Barla's answer to our Battle Maestros. These guys are basically a nasty rip off of the Armetisian Battle Maestro with an E.B flag tattoed to it. Unknown head commander.

Onachoan Forces -
Desert Scorpians - Onachoa's first line of open area defense. If crossing the vast deserts of Onachoa didn't kill you, these guys would. They're a lightweight calvary that roam the desert lands, either on sand scooners or horseback. They guard against both foreign and domestic threats, and are surprisingly a formidable fighting force even in direct combat.

Trade Nexus - The prominent power in all of Onachoa. These Trade Princes, they call themselves have formed this union to guard against bad business people, bandits, and foreign invaders seeking to conquer their trade routes. Their fighting force is modest, but excel frightenly well at urban and guerilla warfare.

Baralona Raiders - Baralona's private army. Honestly they're rather typical, and somewhat poorly equipped, but they make good use of their terrain and can decimate entire armies over time on their home turf.

Anazassi Braves - The tribal warriors of the Anazassi and the nomads that roam the northern plains of Onachoa. They are really nothing more than hunters that defend themselves from the ocaasional bandit, but there have been times when they themselves become the bandits, or the trained soldiers used to fight against them in times of severe war.

Nuetral Forces -
The Yeomen Patrollers (disbanded/dead) - These were Karsten's best and finest soldiers, mainly because each and every one of them had a death sentence over their heads, and was promised a clean slate if they succeeded in their missions. After The Fall Of Karsten, the Yeomen were pretty much disbanded, with most of them either being killed or ran out of the country.

Guard Police - The police force for all of the continent's towns and cities. These guys are forced to stay nuetral out of duty and honor, and are not allowed to take part in any war. The only thing they can do is guard their towns and cities, and that's it, nothing more.

The Hidden Knives - An assassin group with no known HQ, and appear only when they want to, not when you summon them. Extremely little is known about them, except that they happen to be the absolute best assassins in the realm. Even when we caught one of their own, the member would simply disinegrate as if they never existed at all, leaving behind of evidence of who or what they were.

The Necrotic Dreamers - Masters of Necromancy, this underground cult was once the main power for Barlavaria. After being ousted hundreds of years ago, they were forced underground. Armetisia has banned their magical practices, reserving only the most powerful of the Dread Skulls the rights to use it. However, it is said these being still roam the realm somewhere, and are said to be helping the E.B so long as they get a place back in the open world.

The Zande - The coalition of Lijernian tribes that wish to see all foreign invaders ousted. They aren't exactly nuetral persay, but they sure as shit aren't on our or E.B's side, and certainly haven't started an open war with either of us yet.
Back to top Go down
 
The Fighting Factions
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Walkers of War :: Walker's Library :: Factions-
Jump to: